Saturday, March 28, 2015

Feeling guilty...

Yep, I feel guilty.

Mainly cuz I haven't posted in a while and I REALLY want to. Truth is, I'm finishing up another children's book at the moment, which will be my last freelance job for quite some time- maybe ever. Well, I MIGHT do a few logos here and there. Once the children's book is done, in less than a month, I'll start work on my OWN damn projects and portfolio work. Namely:

-Posting here more regularly about my art process, methods and influences
-Creating more in depth tutorials
-Filling my damn store with shit to buy

and last but not least...

-Unveiling more art from my number one project, HEIDINGER!

Ok, I'm excited now so off I go! See yall in 30!

Sunday, December 28, 2014

Katana

Just a personal pic. Done as a promo for a video game I'm designing and playing around with a haiga style.

Thursday, December 25, 2014

A lil xtra...

In my last post, I showed some storyboards I did. Here's is shot #7 from the storyboards after I blew it up and slapped some quick colors on it. Enjoy.


Heidinger © 2014 by Kaland Mebane and Enigma Resolve, LLC. All rights reserved. No portion of this publication may be reproduced, in any form or by any means, without the express written permission of the copyright holders. Enigma Resolve and the Enigma Resolve logo are trademarks of Enigma Resolve, LLC. All rights reserved.

Merry Christmas! Introducing... The Heidinger!

Merry Christmas! Today I want to debut the new IP I've been working on!

This project was created in 2010, in a story-boarding class in college. Little did I know that I would continue to push forward on it and mold it. The assignment was to create a good guy and a bad guy, write a script and direct a fight scene between the two in 50 frames.

This was the birth of HEIDINGER.

The original story was about my character, Jenda, a dragon knight cursed with “The Mark,” who was orphaned as a child when her village was mysteriously annihilated. As she returns to her place of birth to find it assaulted once more, she uncovers a dark legend about the mark that ties into her village’s slaughter. Now she must choose between her knightly duties and her personal vengeance to find the ones responsible for the death of her people so long ago. Aided by her dragon and a handful of allies, she will brave the perilous world of Arius and the unknown forces within, by hunting down the legend known only as… the Heidinger.

This project has expanded into a full comic book series and Wayne Thomason will be joining me to help write the book. Below are my original story-boards and character designs:






So without further ado, here's the finished cover to the introductory Prologue issue of HEIDINGER, due out by March (Hopefully!) :


Heidinger © 2014 by Kaland Mebane and Enigma Resolve, LLC. All rights reserved. No portion of this publication may be reproduced, in any form or by any means, without the express written permission of the copyright holders. Enigma Resolve and the Enigma Resolve logo are trademarks of Enigma Resolve, LLC. All rights reserved.

Sunday, December 21, 2014

More album designs...

...this time redesigning and/or improving the covers for New Orleans saxophonist, Brian "Breeze" Cayolle.



All cover photography and illustrations © their respective owners.


It ALL starts with a sketch...

Here's a look at a movie poster that I did for a production company called Eyes Entertainment, Inc. The movie, A Family on Edge, needed the image to have a mysterious feel, as it was a thriller/drama. Using some of the ideas I was given, I came up with the sketch below:


A bit crude but the idea and most importantly, the layout is there. There were a few changes that were made along the way, like the omission of the mouth and the heads were replaced with screenshots from the movie. The final image is seen below:

 

It all starts with a sketch! See more about A Family on Edge on IMDb [here].


Saturday, December 20, 2014

Practice!

Here's a few nude life drawings I've done. I love drawing from nude models, as this keeps my drawing chops up. You learn correct anatomy and it makes you faster. The human form is also one of the most complex things to draw, mainly because of its individuality.